pctm + foundation for obj models
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#include <SDL3/SDL.h>
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#include <cmath>
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#include <float.h>
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#include "math.hpp"
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// std::vector<DeltaTriangle2D> triangulatePolygon(std::vector<DeltaVertex>& points) {
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// DeltaVertex v0 = points
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// }
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