Files
deltaengine/src/math/triangulate.cpp
T

9 lines
202 B
C++

#include <SDL3/SDL.h>
#include <cmath>
#include <float.h>
#include "math.hpp"
// std::vector<DeltaTriangle2D> triangulatePolygon(std::vector<DeltaVertex>& points) {
// DeltaVertex v0 = points
// }