initial commit
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#define SDL_MAIN_USE_CALLBACKS 1
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <cmath>
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#include <algorithm>
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#include "globals.hpp"
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#include "math.hpp"
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#include "renderer/camera.hpp"
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#include "renderer/calls.hpp"
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static SDL_Window *window = NULL;
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static SDL_Renderer *renderer = NULL;
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DeltaVector2 temp1(125, 150), temp2(150, 120), temp3(100, 100);
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DeltaVector2 topleft, bottomright, p;
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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SDL_SetAppMetadata("delta engine game", "0.0", "com.miletici.game");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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if (!SDL_CreateWindowAndRenderer("game", SIMULATED_WIDTH, SIMULATED_HEIGHT, 0, &window, &renderer)) {
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SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
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return SDL_APP_CONTINUE; /* carry on with the program! */
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}
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SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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{
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if (event->type == SDL_EVENT_QUIT) {
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return SDL_APP_SUCCESS;
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}
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult SDL_AppIterate(void *appstate)
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{
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const double now = ((double)SDL_GetTicks()) / 1000.0;
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE_FLOAT);
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 255, 0, 255, SDL_ALPHA_OPAQUE);
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rasterizeTriangle(renderer, temp1, temp2, temp3);
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SDL_RenderPresent(renderer);
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return SDL_APP_CONTINUE;
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}
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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}
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