65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
#define SDL_MAIN_USE_CALLBACKS 1
|
|
|
|
#include <SDL3/SDL.h>
|
|
#include <SDL3/SDL_main.h>
|
|
#include <cmath>
|
|
#include <algorithm>
|
|
|
|
#include "globals.hpp"
|
|
#include "math.hpp"
|
|
#include "renderer/camera.hpp"
|
|
#include "renderer/calls.hpp"
|
|
|
|
static SDL_Window *window = NULL;
|
|
static SDL_Renderer *renderer = NULL;
|
|
|
|
DeltaVector2 temp1(125, 150), temp2(150, 120), temp3(100, 100);
|
|
DeltaVector2 topleft, bottomright, p;
|
|
|
|
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
|
{
|
|
SDL_SetAppMetadata("delta engine game", "0.0", "com.miletici.game");
|
|
|
|
if (!SDL_Init(SDL_INIT_VIDEO)) {
|
|
SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
|
|
return SDL_APP_FAILURE;
|
|
}
|
|
|
|
if (!SDL_CreateWindowAndRenderer("game", SIMULATED_WIDTH, SIMULATED_HEIGHT, 0, &window, &renderer)) {
|
|
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
|
|
return SDL_APP_FAILURE;
|
|
}
|
|
SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
|
|
|
|
return SDL_APP_CONTINUE; /* carry on with the program! */
|
|
}
|
|
|
|
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
|
{
|
|
if (event->type == SDL_EVENT_QUIT) {
|
|
return SDL_APP_SUCCESS;
|
|
}
|
|
return SDL_APP_CONTINUE;
|
|
}
|
|
|
|
SDL_AppResult SDL_AppIterate(void *appstate)
|
|
{
|
|
const double now = ((double)SDL_GetTicks()) / 1000.0;
|
|
|
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE_FLOAT);
|
|
SDL_RenderClear(renderer);
|
|
|
|
SDL_SetRenderDrawColor(renderer, 255, 0, 255, SDL_ALPHA_OPAQUE);
|
|
rasterizeTriangle(renderer, temp1, temp2, temp3);
|
|
|
|
SDL_RenderPresent(renderer);
|
|
|
|
return SDL_APP_CONTINUE;
|
|
}
|
|
|
|
void SDL_AppQuit(void *appstate, SDL_AppResult result)
|
|
{
|
|
|
|
}
|
|
|