up down is broken
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+7
-2
@@ -1,16 +1,21 @@
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#ifndef DELTA_ENTITY
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#define DELTA_ENTITY
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include "renderer/camera.hpp"
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#include "math.hpp"
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class DeltaEntity {
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public:
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DeltaVector3 pos;
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DeltaVector3 velocity;
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DeltaVector2 angle;
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DeltaEntity(float x, float y, float z);
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void draw(DeltaCamera camera);
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DeltaEntity() {pos.x = 0; pos.y = 0; pos.z = 0; velocity = DeltaVector3(); angle = DeltaVector2();};
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DeltaEntity(float x, float y, float z) {pos.x = x; pos.y = y; pos.z = z; velocity = DeltaVector3(); angle = DeltaVector2(); };
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void draw(SDL_Renderer *renderer);
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void update(float deltaTime);
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};
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