up down is broken

This commit is contained in:
2026-02-13 13:00:22 +01:00
parent 5cd6abdd48
commit 0c1541e98c
8 changed files with 147 additions and 7 deletions
+7 -2
View File
@@ -1,16 +1,21 @@
#ifndef DELTA_ENTITY
#define DELTA_ENTITY
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include "renderer/camera.hpp"
#include "math.hpp"
class DeltaEntity {
public:
DeltaVector3 pos;
DeltaVector3 velocity;
DeltaVector2 angle;
DeltaEntity(float x, float y, float z);
void draw(DeltaCamera camera);
DeltaEntity() {pos.x = 0; pos.y = 0; pos.z = 0; velocity = DeltaVector3(); angle = DeltaVector2();};
DeltaEntity(float x, float y, float z) {pos.x = x; pos.y = y; pos.z = z; velocity = DeltaVector3(); angle = DeltaVector2(); };
void draw(SDL_Renderer *renderer);
void update(float deltaTime);
};
+5
View File
@@ -23,6 +23,11 @@ class DeltaVector3 {
float x, y, z;
DeltaVector3(float xval, float yval, float zval);
DeltaVector3();
DeltaVector3 operator+(const DeltaVector3& other) const;
DeltaVector3 operator-(const DeltaVector3& other) const;
DeltaVector3 operator*(float a) const;
DeltaVector3& operator+=(const DeltaVector3& other);
DeltaVector3& operator-=(const DeltaVector3& other);
float distanceToVector(const DeltaVector3 &vec) const;
float distanceToPos(float x, float y) const;
float dotProduct(const DeltaVector3 &vec) const;
+23
View File
@@ -0,0 +1,23 @@
#ifndef DELTA_PLAYER
#define DELTA_PLAYER
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include "renderer/camera.hpp"
#include "entity.hpp"
#include "math.hpp"
class Player: public DeltaEntity {
public:
DeltaCamera camera;
DeltaVector2 direction;
Player() {pos.x = 0; pos.y = 0; pos.z = 0; velocity = DeltaVector3(); angle = DeltaVector2(); camera = DeltaCamera(0, 0, 0);};
Player(float x, float y, float z) {pos.x = x; pos.y = y; pos.z = z; velocity = DeltaVector3(); angle = DeltaVector2(); camera = DeltaCamera(0,0,0);};
void draw(SDL_Renderer *renderer);
void update(float deltaTime);
};
#endif
+1
View File
@@ -8,6 +8,7 @@ class DeltaCamera {
DeltaVector3 pos;
DeltaVector2 angle;
DeltaCamera() {pos = DeltaVector3(); angle = DeltaVector2();};
DeltaCamera(float x, float y, float z);
DeltaVector2 projectPointVec(const DeltaVector3 &worldPos);
DeltaVector2 projectPoint(float worldX, float worldY, float worldZ);