1
0
This repository has been archived on 2026-07-26. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
countdown-mayhem/assets/shaders/grayscale.gdshader
T
2026-07-26 01:01:08 +02:00

11 lines
413 B
Plaintext

shader_type canvas_item;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable;
uniform float saturation : hint_range(0.0, 1.0) = 1.0; // 0 = grayscale, 1 = full color
void fragment() {
vec4 tex = texture(screen_texture, SCREEN_UV);
float gray = dot(tex.rgb, vec3(0.299, 0.587, 0.114)); // luminance weights
vec3 result = mix(vec3(gray), tex.rgb, saturation);
COLOR = vec4(result, tex.a);
}