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2026-07-26 18:54:03 +02:00

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3.2 KiB
GDScript

extends Control
@onready var bg = $TextureRect
@onready var title1 = $title1
@onready var title2 = $title2
@onready var title3 = $title3
@onready var playButton = $playButton
@onready var aboutButton = $aboutButton
@onready var shader = $shader
@onready var gun = $ColorRect/sprite
var timer := 0.0
var hoverPlay := false
var hoverSelect := false
var lock := false
var blurVal := 0.0
var tintVal := 0.0
var blurred := false
var currentPage := 0
func _ready():
Globals.unlockedUpgrades = {}
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
shader.material.set_shader_parameter("lod", blurVal)
shader.material.set_shader_parameter("color_tint", Color(0.0, 0.0, 0.0, tintVal))
gun.look_at(get_global_mouse_position())
if blurred:
blurVal += (3.0 - blurVal) * 5 * delta
tintVal += (0.5 - tintVal) * 5 * delta
if currentPage == 1:
$aboutPage.modulate.a += (1.0 - $aboutPage.modulate.a) * 5 * delta
if $aboutPage.modulate.a > 0.9 and Input.is_action_just_pressed("shoot"):
blurred = false
currentPage = 0
if currentPage == 2:
$briefPage.modulate.a += (1.0 - $briefPage.modulate.a) * 5 * delta
if $briefPage.modulate.a > 0.9 and Input.is_action_just_pressed("shoot"):
blurred = false
get_tree().change_scene_to_file("res://rootnode.tscn")
return
if currentPage == 0:
$aboutPage.modulate.a += (- $aboutPage.modulate.a) * 10 * delta
blurVal += (- blurVal) * 10 * delta
tintVal += (- tintVal) * 5 * delta
timer += delta
#bg.position = get_local_mouse_position() / 200 - Vector2(16, 8)
bg.position.x = fmod((timer * 16), 48) - 48
bg.position.y = fmod((timer * 16), 48) - 48
title1.position.y = 120 + sin(timer) * 16
title2.position.y = 120 + sin(timer) * 16
title3.position.y = 120 + sin(timer - 1) * 16
if playButton.get_global_rect().has_point(get_global_mouse_position()):
if not hoverPlay:
$clilcksfx.play()
if Input.is_action_pressed("shoot"):
blurred = true
currentPage = 2
playButton.scale += (Vector2(1.25, 1.25) - playButton.scale) * 5 * delta
playButton.modulate.g += (0.23 - playButton.modulate.g) * 5 * delta
playButton.modulate.b += (0.23 - playButton.modulate.b) * 5 * delta
hoverPlay = true
else:
playButton.scale += (Vector2(1, 1) - playButton.scale) * 5 * delta
playButton.modulate.g += (1.0 - playButton.modulate.g) * 5 * delta
playButton.modulate.b += (1.0 - playButton.modulate.b) * 5 * delta
hoverPlay = false
if aboutButton.get_global_rect().has_point(get_global_mouse_position()):
if not hoverSelect:
$clilcksfx.play()
if Input.is_action_pressed("shoot"):
blurred = true
currentPage = 1
aboutButton.scale += (Vector2(1.25, 1.25) - aboutButton.scale) * 5 * delta
aboutButton.modulate.g += (0.23 - aboutButton.modulate.g) * 5 * delta
aboutButton.modulate.b += (0.23 - aboutButton.modulate.b) * 5 * delta
hoverSelect = true
else:
aboutButton.scale += (Vector2(1, 1) - aboutButton.scale) * 5 * delta
aboutButton.modulate.g += (1.0 - aboutButton.modulate.g) * 5 * delta
aboutButton.modulate.b += (1.0 - aboutButton.modulate.b) * 5 * delta
hoverSelect = false
func _on_play_button_mouse_entered() -> void:
pass # Replace with function body.