extends Control @onready var bg = $TextureRect @onready var title1 = $title1 @onready var title2 = $title2 @onready var title3 = $title3 @onready var playButton = $playButton @onready var aboutButton = $aboutButton @onready var shader = $shader @onready var gun = $ColorRect/sprite var timer := 0.0 var hoverPlay := false var hoverSelect := false var lock := false var blurVal := 0.0 var tintVal := 0.0 var blurred := false var currentPage := 0 func _ready(): Globals.unlockedUpgrades = {} # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: shader.material.set_shader_parameter("lod", blurVal) shader.material.set_shader_parameter("color_tint", Color(0.0, 0.0, 0.0, tintVal)) gun.look_at(get_global_mouse_position()) if blurred: blurVal += (3.0 - blurVal) * 5 * delta tintVal += (0.5 - tintVal) * 5 * delta if currentPage == 1: $aboutPage.modulate.a += (1.0 - $aboutPage.modulate.a) * 5 * delta if $aboutPage.modulate.a > 0.9 and Input.is_action_just_pressed("shoot"): blurred = false currentPage = 0 if currentPage == 2: $briefPage.modulate.a += (1.0 - $briefPage.modulate.a) * 5 * delta if $briefPage.modulate.a > 0.9 and Input.is_action_just_pressed("shoot"): blurred = false get_tree().change_scene_to_file("res://rootnode.tscn") return if currentPage == 0: $aboutPage.modulate.a += (- $aboutPage.modulate.a) * 10 * delta blurVal += (- blurVal) * 10 * delta tintVal += (- tintVal) * 5 * delta timer += delta #bg.position = get_local_mouse_position() / 200 - Vector2(16, 8) bg.position.x = fmod((timer * 16), 48) - 48 bg.position.y = fmod((timer * 16), 48) - 48 title1.position.y = 120 + sin(timer) * 16 title2.position.y = 120 + sin(timer) * 16 title3.position.y = 120 + sin(timer - 1) * 16 if playButton.get_global_rect().has_point(get_global_mouse_position()): if not hoverPlay: $clilcksfx.play() if Input.is_action_pressed("shoot"): blurred = true currentPage = 2 playButton.scale += (Vector2(1.25, 1.25) - playButton.scale) * 5 * delta playButton.modulate.g += (0.23 - playButton.modulate.g) * 5 * delta playButton.modulate.b += (0.23 - playButton.modulate.b) * 5 * delta hoverPlay = true else: playButton.scale += (Vector2(1, 1) - playButton.scale) * 5 * delta playButton.modulate.g += (1.0 - playButton.modulate.g) * 5 * delta playButton.modulate.b += (1.0 - playButton.modulate.b) * 5 * delta hoverPlay = false if aboutButton.get_global_rect().has_point(get_global_mouse_position()): if not hoverSelect: $clilcksfx.play() if Input.is_action_pressed("shoot"): blurred = true currentPage = 1 aboutButton.scale += (Vector2(1.25, 1.25) - aboutButton.scale) * 5 * delta aboutButton.modulate.g += (0.23 - aboutButton.modulate.g) * 5 * delta aboutButton.modulate.b += (0.23 - aboutButton.modulate.b) * 5 * delta hoverSelect = true else: aboutButton.scale += (Vector2(1, 1) - aboutButton.scale) * 5 * delta aboutButton.modulate.g += (1.0 - aboutButton.modulate.g) * 5 * delta aboutButton.modulate.b += (1.0 - aboutButton.modulate.b) * 5 * delta hoverSelect = false func _on_play_button_mouse_entered() -> void: pass # Replace with function body.