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2026-02-13 22:53:09 +01:00

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633 B
C++

#ifndef DELTA_PLAYER
#define DELTA_PLAYER
#include <SDL3/SDL.h>
#include "renderer/camera.hpp"
#include "entity.hpp"
#include "math.hpp"
class Player: public DeltaEntity {
public:
DeltaCamera camera;
DeltaVector2 direction;
Player() {pos.x = 0; pos.y = 0; pos.z = 0; velocity = DeltaVector3(); angle = DeltaVector2(); camera = DeltaCamera(0, 0, 0);};
Player(float x, float y, float z) {pos.x = x; pos.y = y; pos.z = z; velocity = DeltaVector3(); angle = DeltaVector2(); camera = DeltaCamera(0,0,0);};
void draw(SDL_Renderer *renderer);
void update(float deltaTime);
};
#endif