soba =3
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@@ -0,0 +1,6 @@
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; first line are positions, second line is uv points as well as texture id
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0 0 0; 512 0 0; 0 512 0
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0 0; 1 0; 0 1; debug
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512 0 0; 512 512 0; 0 0 512
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1 0 1 1 0 1 debug
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