a bunch of shit
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@@ -6,5 +6,7 @@
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#include "math.hpp"
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void rasterizeTriangle(SDL_Renderer *renderer, const DeltaVector2 &a, const DeltaVector2 &b, const DeltaVector2 &c);
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void rasterizeTriangleFast(SDL_Surface* surface, const DeltaVector2& v0, const DeltaVector2& v1, const DeltaVector2& v2, uint32_t color);
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void rasterizeTriangleSurface(SDL_Surface* surface, const DeltaVector2& a, const DeltaVector2& b, const DeltaVector2& c, uint32_t color);
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void setPixel(SDL_Surface* surface, int x, int y, uint32_t color);
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#endif
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