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#ifndef DELTA_ENTITY
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#define DELTA_ENTITY
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#include "renderer/camera.hpp"
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#include "math.hpp"
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class DeltaEntity {
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public:
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DeltaVector3 pos;
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DeltaVector2 angle;
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DeltaEntity(float x, float y, float z);
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void draw(DeltaCamera camera);
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void update(float deltaTime);
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};
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#endif
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