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final commit

This commit is contained in:
2026-07-26 18:54:03 +02:00
parent 4438d9d886
commit c818fba5e9
45 changed files with 1791 additions and 67 deletions
+59 -10
View File
@@ -8,6 +8,7 @@ extends Node2D
@onready var healthLabel = $hud/healthlabel
@onready var slowdown = $hud/slowdown
@onready var upgradesHUD = $hud/upgrades
@onready var goldupgradesHUD = $hud/goldupgrades
@onready var ff = $hud/ff
@onready var beep = $hud/beep
@onready var beep2 = $hud/beep2
@@ -22,6 +23,7 @@ extends Node2D
#
@onready var shooter = preload("res://assets/scenes/shooter.tscn")
@onready var bomber = preload("res://assets/scenes/walkingBomb.tscn")
@onready var upgradeUI = preload("res://assets/scenes/upgradeUI.tscn")
var healthLast = 0
@@ -59,15 +61,43 @@ func wfc():
pass
func appendUpgrade(upgradeID : String):
print(upgradeUnlocksPerTick)
if randi_range(1,10) == 1:
# gold upgrade
var upgradeIDE = Globals.availableGoldUpgrade.pick_random()
Globals.unlockedUpgrades[upgradeIDE] = Globals.unlockedUpgrades.get(upgradeIDE, 0) + 1
var instantiated = upgradeUI.instantiate()
instantiated.get_node("texture").texture = load(str("res://assets/images/upgrades/", upgradeIDE, ".png"))
#instantiated.timer = Globals.UPGRADE_TIMERSTART
instantiated.goldUpgrade = true
instantiated.upgradeID = upgradeIDE
#instantiated.get_node("animations").play("init")
goldupgradesHUD.add_child(instantiated)
$newupgrade/title.text = "[GOLD] " + upgradeIDE.capitalize().to_lower()
$newupgrade/icon.texture = load(str("res://assets/images/upgrades/", upgradeID, ".png"))
if Globals.goldUpgradeDescriptionOverrides.get(upgradeIDE, "") == "":
$newupgrade/text.text = Globals.upgradeDescriptions[upgradeIDE]
else:
$newupgrade/text.text = Globals.goldUpgradeDescriptionOverrides[upgradeIDE]
$newupgrade/animations.stop()
$newupgrade/animations.play("newUpgrade")
return
#print(upgradeID)
Globals.unlockedUpgrades[upgradeID] = Globals.unlockedUpgrades.get(upgradeID, 0) + 1
upgradeUnlocksPerTick[ticks].append(upgradeID)
#upgradeUnlocksPerTick[ticks].append(upgradeID)
#TextureRect.new().texture.resource_path
var modified := false
for icon in upgradesHUD.get_children():
if icon.upgradeID == upgradeID:
#icon.amount += 1
icon.amount += 1
modified = true
break
@@ -87,7 +117,9 @@ func appendUpgrade(upgradeID : String):
$newupgrade/animations.play("newUpgrade")
func _ready():
#appendUpgrade("rollback")
#appendUpgrade("stopwatch")
#appendUpgrade("shotgun")
for i in range(11):
patterns.append(tilemap.tile_set.get_pattern(i))
@@ -111,6 +143,17 @@ var timer := 0.0
func _process(delta: float) -> void:
waveTimer -= delta
if player.health <= 0:
Engine.time_scale = 1
$hud/deathrect.modulate.a += (1 - $hud/deathrect.modulate.a) * delta
if Input.is_action_just_pressed("shoot"):
get_tree().change_scene_to_file("res://assets/scenes/mainMenu.tscn")
return
#appendUpgrade("shotgun")
if not baked:
timer += delta
$bakewait/Label.text = "baking collisions"
@@ -164,7 +207,6 @@ func _process(delta: float) -> void:
healthLast = int(player.health)
slowdown.material.set_shader_parameter('saturation', player.grayscaleVal)
#a
func _on_navigation_bake_finished() -> void:
$bakewait.queue_free()
@@ -174,21 +216,28 @@ func _on_navigation_bake_finished() -> void:
func _on_spawntimer_timeout() -> void:
var newEnemy = shooter.instantiate()
newEnemy.health = 100 * pow(currentWave, 0.7)
newEnemy.maxHealth = 100 * pow(currentWave, 0.7)
newEnemy.health = 80 * pow(currentWave, 0.7)
newEnemy.maxHealth = 80 * pow(currentWave, 0.7)
newEnemy.wave = currentWave
newEnemy.global_position = player.global_position + Vector2(randi_range(-500, 500), randi_range(-100, 100))
get_node("enemies").add_child(newEnemy)
if currentWave >= 3 and randi_range(1, 5) == 1:
var thebomba = bomber.instantiate()
thebomba.health = 200 * pow(currentWave, 0.7)
thebomba.maxHealth = 200 * pow(currentWave, 0.7)
thebomba.wave = currentWave
thebomba.global_position = player.global_position + Vector2(randi_range(-500, 500), randi_range(-100, 100))
get_node("enemies").add_child(thebomba)
func _on_player_transition_start(seconds: Variant) -> void:
for enemy in get_node("enemies").get_children():
enemy.moveback(max(seconds, enemy.ticks / 20))
print("moveback1")
print(upgradeUnlocksPerTick, "\n", max(ticks - int(seconds) - 1,tickToDel))
for upgrade in upgradeUnlocksPerTick[max(ticks - int(seconds) - 1,tickToDel)]:
appendUpgrade(upgrade)
#print(upgradeUnlocksPerTick, "\n", max(ticks - int(seconds) - 1,tickToDel))
#for upgrade in upgradeUnlocksPerTick[max(ticks - int(seconds) - 1,tickToDel)]:
#appendUpgrade(upgrade)
func _on_upgradetick_timeout() -> void: