final commit
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@@ -3,18 +3,113 @@ extends Control
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@onready var bg = $TextureRect
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@onready var title1 = $title1
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@onready var title2 = $title2
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@onready var title3 = $title3
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@onready var playButton = $playButton
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@onready var aboutButton = $aboutButton
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@onready var shader = $shader
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@onready var gun = $ColorRect/sprite
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var timer := 0.0
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var hoverPlay := false
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var hoverSelect := false
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var lock := false
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var blurVal := 0.0
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var tintVal := 0.0
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var blurred := false
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var currentPage := 0
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func _ready():
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Globals.unlockedUpgrades = {}
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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shader.material.set_shader_parameter("lod", blurVal)
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shader.material.set_shader_parameter("color_tint", Color(0.0, 0.0, 0.0, tintVal))
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gun.look_at(get_global_mouse_position())
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if blurred:
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blurVal += (3.0 - blurVal) * 5 * delta
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tintVal += (0.5 - tintVal) * 5 * delta
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if currentPage == 1:
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$aboutPage.modulate.a += (1.0 - $aboutPage.modulate.a) * 5 * delta
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if $aboutPage.modulate.a > 0.9 and Input.is_action_just_pressed("shoot"):
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blurred = false
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currentPage = 0
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if currentPage == 2:
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$briefPage.modulate.a += (1.0 - $briefPage.modulate.a) * 5 * delta
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if $briefPage.modulate.a > 0.9 and Input.is_action_just_pressed("shoot"):
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blurred = false
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get_tree().change_scene_to_file("res://rootnode.tscn")
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return
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if currentPage == 0:
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$aboutPage.modulate.a += (- $aboutPage.modulate.a) * 10 * delta
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blurVal += (- blurVal) * 10 * delta
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tintVal += (- tintVal) * 5 * delta
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timer += delta
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bg.position = get_local_mouse_position() / 200 - Vector2(16, 8)
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#bg.position = get_local_mouse_position() / 200 - Vector2(16, 8)
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bg.position.x = fmod((timer * 16), 48) - 48
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bg.position.y = fmod((timer * 16), 48) - 48
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title1.position.y = 120 + sin(timer) * 16
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title2.position.y = 120 + sin(timer) * 16
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title3.position.y = 120 + sin(timer - 1) * 16
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if playButton.get_global_rect().has_point(get_global_mouse_position()):
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if not hoverPlay:
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$clilcksfx.play()
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if Input.is_action_pressed("shoot"):
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blurred = true
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currentPage = 2
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playButton.scale += (Vector2(1.25, 1.25) - playButton.scale) * 5 * delta
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playButton.modulate.g += (0.23 - playButton.modulate.g) * 5 * delta
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playButton.modulate.b += (0.23 - playButton.modulate.b) * 5 * delta
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hoverPlay = true
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else:
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playButton.scale += (Vector2(1, 1) - playButton.scale) * 5 * delta
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playButton.modulate.g += (1.0 - playButton.modulate.g) * 5 * delta
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playButton.modulate.b += (1.0 - playButton.modulate.b) * 5 * delta
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hoverPlay = false
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if aboutButton.get_global_rect().has_point(get_global_mouse_position()):
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if not hoverSelect:
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$clilcksfx.play()
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if Input.is_action_pressed("shoot"):
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blurred = true
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currentPage = 1
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aboutButton.scale += (Vector2(1.25, 1.25) - aboutButton.scale) * 5 * delta
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aboutButton.modulate.g += (0.23 - aboutButton.modulate.g) * 5 * delta
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aboutButton.modulate.b += (0.23 - aboutButton.modulate.b) * 5 * delta
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hoverSelect = true
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else:
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aboutButton.scale += (Vector2(1, 1) - aboutButton.scale) * 5 * delta
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aboutButton.modulate.g += (1.0 - aboutButton.modulate.g) * 5 * delta
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aboutButton.modulate.b += (1.0 - aboutButton.modulate.b) * 5 * delta
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hoverSelect = false
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func _on_play_button_mouse_entered() -> void:
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pass # Replace with function body.
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