1
0

final commit

This commit is contained in:
2026-07-26 18:54:03 +02:00
parent 4438d9d886
commit c818fba5e9
45 changed files with 1791 additions and 67 deletions
+9 -1
View File
@@ -1,8 +1,11 @@
extends CharacterBody2D
@onready var bullet = preload("res://assets/scenes/enemyBullet.tscn")
#@onready var bullet = preload("res://assets/scenes/enemyBullet.tscn")
@onready var explosionSFX = preload("res://assets/scenes/explosionsfx.tscn")
@onready var rollbackPickup = preload("res://assets/scenes/pickupables/stopwatch.tscn")
@onready var player = $"../../Player"
@onready var poly = $"Polygon2D"
@onready var animations = $AnimationPlayer
@@ -74,6 +77,11 @@ func _process(delta: float) -> void:
var exlopsion = explosionSFX.instantiate()
get_parent().get_parent().add_child(exlopsion)
if randi_range(1,5) == 1:
var instantiated = rollbackPickup.instantiate()
instantiated.global_position = global_position
get_parent().get_parent().add_child(instantiated)
queue_free()
func _physics_process(delta: float) -> void:
@@ -143,7 +151,7 @@ func _physics_process(delta: float) -> void:
instantiated.rotation = poly.rotation
instantiated.velocity.x = cos(poly.rotation) * 500
instantiated.velocity.y = sin(poly.rotation) * 500
instantiated.dealtScale = 1.5 * pow(wave, 0.2)
instantiated.dealtScale = 1.5 * pow(1.02, wave)
get_parent().get_parent().add_child(instantiated)
animations.play("shoot")