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extends Node
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var availableUpgrades := ["dumbbell","firstAidKit", "rollback", "fasterFaster", "speedMayhem", "thoseWereTheDays", "dashMachine", "shotgun"]
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var upgradeDescriptions := {
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"firstAidKit": "+50% time back",
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"dumbbell": "+20% damage",
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"rollback": "-20% speed up when taking damage",
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"fasterFaster": "+15% speed",
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"speedMayhem": "deal more damage with more speed",
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"thoseWereTheDays": "every rollback, gain +10% damage",
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"dashMachine": "just a better dash.",
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"shotgun": "a shotgun. literally just a fricking shotgun."
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}
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var goldUpgradeDescriptionOverrides := {
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"shotgun": "still a shotgun, but now shiny ooo",
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"dashMachine": "dash everywhere, go wild.",
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"stopwatch": "countdowns are 50% slower. its cool isn't it?",
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"adrenaline": "when 5 seconds left on the health countdown, recieve a 75% buff on EVERYTHING.",
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"threeWaves": "something is coming in three waves."
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}
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var unlockedUpgrades = {}
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var DASH_WAIT := 3.0
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var DASH_LENGTH := 1000.0
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var UPGRADE_ORIG := 30.0
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var UPGRADE_TIMERSTART := 30.0
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