extends Node

var availableUpgrades := ["dumbbell","firstAidKit", "rollback", "fasterFaster", "speedMayhem", "thoseWereTheDays", "dashMachine", "shotgun"]
var availableGoldUpgrade := ["shotgun", "dashMachine", "firstAidKit", "stopwatch"]

var upgradeDescriptions := {
	"firstAidKit": "+50% time back",
	"dumbbell": "+20% damage",
	"rollback": "-20% speed up when taking damage",
	"fasterFaster": "+15% speed",
	"speedMayhem": "deal more damage with more speed",
	"thoseWereTheDays": "every rollback, gain permanent +10% damage",
	"dashMachine": "just a better dash.",
	"shotgun": "a shotgun. literally just a fricking shotgun."
}

var goldUpgradeDescriptionOverrides := {
	"firstAidKit": "i mean its now the second aid kit, right?",
	"shotgun": "still a shotgun, but now shiny ooo",
	"dashMachine": "dash everywhere, go wild.",
	"stopwatch": "new upgrade countdowns are 50% slower.",
	"adrenaline": "when 5 seconds left on the health countdown, recieve a 75% buff on EVERYTHING.",
	"threeWaves": "something is coming in three waves."
}

var unlockedUpgrades = {}

var DASH_WAIT := 3.0
var DASH_LENGTH := 1000.0

var UPGRADE_ORIG := 30.0
var UPGRADE_TIMERSTART := 30.0
